Design
A resource for educators of all levels who want to innovate in their practice
Design is where intentions become structure, and it starts long before the first slide. It begins with knowing what you're actually asking of students, and whether the whole thing still holds together when term starts and reality shows up. A module isn't a pile of content with a reading list; it's an experience with a shape, and that shape decides what students actually do. These tools help you plan that shape, build something coherent, see the balance between theory and practice, and spot the gaps before your students find them for you.
Planning
Keith
A design companion who helps you work with AI as a craft in your teaching and assessment
Module Planner
Plan your module week-by-week and ensure balance
Prof. Akeyo
Evaluate the risk AI poses to your assessment and redesign it with confidence
Student Workload Calculator
Discover the reality of what you are asking your students to undertake
Tools
AI Diligence Statement Builder
Generate a clear statement about how you used AI in your work
AI Persona Builder
Design the character of an AI agent, ready to paste wherever you make it
Learning Design Compass Tool
The eight design elements, the Learning Cycle, and assessment on a single compass face
OIMU Colour Wheel
Any colour palette on a wheel built from real colour appearance science
Guides
AI as a Craft Teaching Guide
Bring AI into your teaching without hollowing out the craft, so the thinking stays yours
Designing for Cultural Change
A practical guide to making change happen in your institution
Designing Group Work
A practical guide to designing group work that actually works
Learning Design Compass
A guide to the framework that underpins this resource
Lessons from Advertising for Educators
Apply principles of advertising to engage, persuade, and inspire your students