Design
A resource for educators of all levels who want to innovate in their practice
Design is where intentions become structure, and it starts long before the first slide. It begins with knowing what you're actually asking of students, and whether the whole thing still holds together when term starts and reality shows up. A module isn't a pile of content with a reading list; it's an experience with a shape, and that shape decides what students actually do. These tools help you plan that shape, build something coherent, see the balance between theory and practice, and spot the gaps before your students find them for you.
What stage of the design are you in?
Course Design & Planning
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The Framework
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Workload and Planning
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Cultural Change
Teaching Design
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The Framework
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Artificial Intelligence
AI as a Craft Training to help you see AI as more than just a skill AI as a Craft Teaching Guide Bring AI into your teaching without hollowing out the craft, so the thinking stays yours Keith A design companion who helps you work with AI as a craft in your teaching and assessment AI Persona Builder Design the character of an AI agent, ready to paste wherever you make it -
Engagement
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Designing Materials
Audio & Visual Storytelling Find the story, then the best way to tell it, in sound, pictures or both Hello Sam. A game about game design OIMU Colour Wheel Any colour palette on a wheel built from real colour appearance science Story Graph Plot the shape of a story and plan the look and sound of every moment
Assessment Design
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The Framework
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Artificial Intelligence
AI as a Craft Training to help you see AI as more than just a skill AI as a Craft Assessment Guide Design assessments that involve AI in ways that are sound for learning and honest with students Prof. Akeyo Evaluate the risk AI poses to your assessment and redesign it with confidence AI Diligence Statement Builder Generate a clear statement about how you used AI in your work -
Group Work