Course Designer Tool
Step 1: Purpose
You're laying the foundation. Before you can build anything meaningful, you need to know why this course exists - not the official learning outcomes from your handbook, but the actual transformation you're creating.
What should students be able to DO by the end of this course that they couldn't do before?
Be specific and concrete. 'Understand X' is not good enough - understanding is invisible. What can they create, analyse, evaluate, or apply? What actions can they take?
If students forgot 90% of this course within a year, what's the ONE thing you'd want them to retain?
This is your core. Everything else orbits around this.
Why does this course exist?
Ask yourself 'why' at least three times to get past the surface answer.
What transformation are you creating in your students?
They start as someone who [blank]. They end as someone who [blank].
Step 2: Learner
Now you need to understand who you're actually teaching - not to stereotype them, but to recognise that learning happens in diverse ways for diverse people in diverse contexts.
Who are your students really?
Think about your actual cohort. Consider: What year/level are they? What else are they studying? What brought them to this subject?
When in a student's daily life might natural learning opportunities occur that relate to the topic you're teaching?
For example: If you're teaching statistics, they might encounter data in news articles, social media, sports results. If you're teaching history, they might see echoes in current events or family stories.
How do you think your students will receive and understand this topic?
What might they find difficult? What might they find exciting? What misconceptions might they bring? What prior knowledge can you build on?
What does success in this module look like for your students?
Not just 'they pass' - what does it mean for them to genuinely succeed? What will they be able to do, think, or create?
Step 3: Setting
Learning doesn't happen in a vacuum. The best courses create worlds - immersive environments where theory and practice naturally connect, where students can explore, experiment, and encounter ideas in contexts that feel real.
If you could design the perfect learning environment for this course, what would it look like?
Don't limit yourself to what's currently available. What would genuinely serve the learning? Think big.
Where will students actually USE what you're teaching them?
Not 'in the exam' - in the real world. In their future work. In their lives.
How can you create an immersive world for your students - a space (physical, virtual, or conceptual) where they can practice what you're teaching?
Examples: A simulated workplace environment, a case study they inhabit across the semester, a real-world problem they're solving, a creative project that unfolds over time, a community they engage with, an online simulation or game world.
Where does learning happen in your course?
Think about all the different contexts, not just the formal teaching spaces. On campus, at home, out in the world.
How can you bridge the gap between classroom theory and real-world practice?
What would help students see the connection between what they learn in your course and where they'll actually use it?
Step 4: Narrative
Every course tells a story across the semester. When you design with narrative structure, students don't just accumulate information - they experience a journey with moments of tension, discovery, and transformation. The following five-act structure works at two scales: it can shape your entire course from semester start to end, and it can structure individual lectures or workshops.
Where do your students begin?
What's the starting situation? What do they know? What don't they know? What questions or problems frame the start of this journey?
How do you build interest and suspense?
What hooks their attention? What creates momentum? What makes them want to keep going? Think about: Provocative questions, intriguing case studies, puzzles to solve, challenges to overcome.
What's the unexpected moment - the thing that illuminates, contradicts, or shifts their understanding?
Every good story has a turning point. What's yours? This might be: A case study that challenges assumptions, a concept that reframes everything, a practical experience that reveals complexity, an 'aha moment' where things click.
What are the repercussions? How do students work through this new understanding?
After the turning point, what do they do with it? How do they apply it, test it, practice with it?
Where's the point of reflection?
How do students look back on the journey and make sense of what they've learned? This might be: A final project that synthesises learning, a reflective assignment, a presentation where they teach others, a portfolio showing growth.
Step 5: Context
Context is about how you articulate your ideas - what frameworks, analogies, or mental models help students grasp complex concepts? How do you make the abstract concrete?
What frameworks or mental models help students understand your core concepts?
Think about: Diagrams, models, systems, processes. What gives students a way to organise and make sense of information?
What analogies or metaphors make your subject matter accessible?
For example: The heart is like a pump. Code is like a recipe. History repeats like patterns. What comparisons help bridge the gap between unfamiliar concepts and familiar experience?
How do you scaffold understanding across the semester?
How do concepts build on each other? What needs to be understood first before moving to more complex ideas?
What examples from everyday life, popular culture, current events, or other disciplines help illuminate your topic?
The best learning happens when students see connections everywhere. What helps them recognise your subject in the world around them?
Step 6: Engage
Engagement isn't about entertainment - it's about creating genuine investment. How do you hook attention, maintain momentum, and make students care about what they're learning?
What makes your subject matter compelling?
Why should students care? What's at stake? What problems does this solve? What questions does it answer?
How do you hook students' attention at the start?
First impressions matter. What grabs them on Day 1? What makes them think 'this might actually be interesting'?
How do you maintain momentum when energy naturally dips (usually around Week 6-8)?
What keeps them going when the initial novelty wears off and assessment pressure hasn't kicked in yet?
How do different types of learners engage with your material?
Students absorb information differently. How can you build in multiple entry points so everyone can engage? Think about: learners who need to see concepts (diagrams, images, demonstrations), learners who need to discuss and explain (dialogue, debate, teaching others), learners who need to do and practice (hands-on, physical, applied)
What makes this learning relevant to your students' lives, careers, or concerns?
Students engage when they see the connection between what you're teaching and what matters to them. How do you make that visible?
Step 7: Behaviour
This is about understanding how students actually act in learning contexts and designing with that reality rather than fighting against it. How do you create conditions where productive learning behaviour naturally emerges?
What behaviours do you want to encourage in students?
For example: Curiosity, experimentation, questioning, collaboration, independent thinking, persistence, reflection.
What currently supports those behaviours? What currently hinders them?
It's worth drawing out two columns and titling one 'Supports' and the other 'Hinders' and then draw relationships between the two and identify opportunities where one element may help enhance or overcome the other.
How can you make desired behaviours easy, attractive, social, and timely?
The EAST Framework suggests four principles: Easy - Remove friction. Make it simple to do the right thing. Attractive - Make it appealing. Show the benefit. Social - Create opportunities for students to discuss, collaborate, or work together. Timely - Deliver it when and where students are most receptive.
Where might students naturally practice the skills or knowledge you're teaching outside of formal class time?
Can you design opportunities for them to encounter your subject in their daily lives? To notice it, practice it, apply it informally?
How can you design for actual student behaviour rather than ideal student behaviour?
Students are busy, distracted, anxious, juggling multiple demands. They don't always do the reading. They leave things to the last minute. They look for shortcuts. How do you work with that reality rather than either being frustrated with them or pretending it doesn't exist?
Step 8: Mapping
Mapping is about how students create meaning from their experiences - how they connect what they're learning to their own lives, goals, and understanding of the world. This is where learning becomes personal and memorable.
How do students map their experience of your course to the core purpose?
What helps them see the connection between the activities they're doing and the transformation you're creating?
What creates memorable, transformative experiences for students?
What moments stick? What do they remember years later? These are usually experiences that engage emotion, challenge assumptions, or create genuine discovery.
How much structure vs. agency do students have in shaping their own learning journey?
Too much structure and they're just following instructions. Too much freedom and they're lost. Where's the balance? Where can they make meaningful choices about what to explore, how to demonstrate learning, or which direction to take?
What sensory or emotional experiences reinforce your teaching?
Learning isn't purely cognitive. What do students see, hear, touch, feel, create that makes concepts tangible? What moments surprise them, challenge them, delight them?
How do students connect what they're learning to their own sense of purpose or identity?
The most powerful learning happens when students can answer 'What does this mean for me? How does this fit into who I am or who I'm becoming?'
This Course Designer Tool was designed by David Calum Millar collaboratively with a custom agent called Morna, running on Claude (Anthropic), who is trained on the Creative Compass & Learning Design Compass frameworks by David Calum Millar, then developed using Claude Code. The final design, all editorial decisions, and responsibility for the tool’s content rest with the author.